This project is based on the dialogue from the Ace Attorney visual novel franchise,
developed and published by Capcom.
The series first released in 2001, on the
Gameboy, but since then, the series has had 8 major installments and 3 spinoff
titles, and between rereleases and bundles, the franchise is playable on every modern major
console.
As you can imagine, the franchise has a ton of text, text is what
half of the entire game genre is composed of. What data could you glean from all
that text?
Additionally, what would a text-generative model look like trained
entirely on the games' text? Could AI hold a candle to one of the most prestigious
visual novels out there? Court is in session!
Here's a short guide to the
pages on this site:
This work is marked with CC0 1.0